Fe Giant Tall Avatar Script Better !!top!! <HD>

If you want, I can provide:

| Feature | How it works | |---------|---------------| | | Uses RemoteEvents & server authority | | Multiplayer Sync | All players see size changes | | Realistic Physics | Walk speed inversely scales, jump scales up | | Controls | GUI buttons + Keyboard ( + / - / R ) | | Collision Scaling | PhysicalProperties adjust with size | | Crushing (optional) | Giant avatars break small parts | | Sound Effects | Plays growth sound when changing size | | Chat Commands | Type /grow , /shrink , /reset | fe giant tall avatar script better

Place this in as a Script named GiantController If you want, I can provide: | Feature

-- Scale all other body parts for part, origSize in pairs(activePlayers[character].originalSizes) do if part and part.Parent == character then local newSize = origSize * scale -- Keep attachments in place local oldCF = part.CFrame part.Size = newSize part.CFrame = oldCF end end If you want

When you are scanning through forums or Discord servers for the next great script, keep this checklist handy. A high-quality should have:

: Not all games support character scaling. Test your scripts in "Script Sandbox" or "FE-enabled" hangout games where character limits are more relaxed.