: It models both diffuse and specular light bounces, adds soft ambient occlusion, and is compatible with non-RTX graphics cards because it uses depth data rather than dedicated hardware cores.
Simulates light bouncing off surfaces to illuminate nearby areas, a feature usually reserved for modern RTX-capable hardware. Screen-Space Logic: Quint Rtgi.fx Download
Physically simulates how light bounces off surfaces to illuminate areas not directly hit by a light source . : It models both diffuse and specular light
You should be cautious when searching for this file, as it is a premium shader. adds soft ambient occlusion