jumpBtn.MouseButton1Click:Connect(function() if humanoid and humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end)
-- Connections UserInputService.InputBegan:Connect(onInputBegan) UserInputService.InputEnded:Connect(onInputEnded) fe op player control gui script roblox fe work
ControlRemote.OnServerEvent:Connect(function(player, action, targetPlayer) if not player or not targetPlayer then return end jumpBtn
script.Parent.MouseButton1Click:Connect(function() local targetName = script.Parent.Parent.TargetBox.Text -- TextBox local command = script.Parent.Parent.CommandBox.Text -- Dropdown or TextBox fe op player control gui script roblox fe work
-- Reset Button Logic ResetButton.MouseButton1Click:Connect(function() Remote:FireServer("Reset", nil) end)
-- Clean up when a player leaves game.Players.PlayerRemoving:Connect(function(player) ControlledPlayers[player] = nil end)