// Decode Bink Frame Buffer 8 on GPU int index = texelFetch(bink_8bit_buffer, frag_uv, 0).r; vec4 final_color = texelFetch(palette_texture, ivec2(index, 0), 0);
if the registration fails, which often happens due to insufficient buffer size or incorrect alignment. nickdu.com Common Issues to Avoid Stale Pointers bink register frame buffer8 new
Pass these pointers into the BinkRegisterFrameBuffers function. // Decode Bink Frame Buffer 8 on GPU