The mod defaults to allowing everyone (raiders, mechanoids) to shoot and move. Mechanoids firing charge blasters while sprinting at you is a nightmare. In the Mod Settings, disable Run and Gun for unless you want a "Dark Souls" experience.
Sample defensive layout (simple):
: Adds a toggle that allows drafted pawns to shoot while moving at the cost of movement speed Combat Extended : Replaces vanilla's "hit-chance" RNG with a physical ballistic model rimworld run and gun combat extended
To understand the impact of these mods, one must first identify the limitations of the vanilla system. In unmodded RimWorld, combat is heavily biased toward static defense. The optimal strategy is almost always to build a defensive perimeter—killboxes and sandbag lines—and wait for the enemy to walk into the kill zone. Movement during a firefight is punished heavily; if a pawn stops to shoot, they are sitting ducks, and if they move, they cannot return fire. This creates a dichotomy where pawns are either moving or shooting, never both. This "stop-and-pop" mechanic creates a slow, methodical pace that often feels at odds with the frantic, desperate survival theme of the game. The mod defaults to allowing everyone (raiders, mechanoids)