Game Dev Tycoon Guide 176 Jun 2026

| Role | Primary Skill | Secondary Skill | Training Focus (Weeks 174-176) | |------|---------------|-----------------|--------------------------------| | Lead Designer | Gameplay | Story | Speed +5% | | Lead Tech | Graphics | Engine | Pre-rendered 3D (mandatory) | | Lead Artist | 2D Art | Sound | Adaptation to 3D | | Junior | (None yet) | Debugging | AI Logic (prep for next year) |

My accountant pointed at the bank balance. My publisher whispered, "They want more zombies." game dev tycoon guide 176

Constantly train your staff between projects. High-level staff generate more "Design" and "Technology" points, which are the primary drivers for leveling up game components. | Role | Primary Skill | Secondary Skill

If you are looking for specific slider configurations or cheat sheets for version 1.7.6, these community-maintained guides are widely used: Guide of Single and Duo-Genres Sliders (1.7.6) Ultimate Guide for Game Dev Tycoon (Steam) Game Dev Tycoon Wiki Success Guide If you're stuck in the garage, second office, or R&D stage If you're looking for a specific slider percentage for a certain game type I can provide the exact slider settings to help you get those 10/10 reviews. AI responses may include mistakes. Learn more If you are looking for specific slider configurations

In Game Dev Tycoon , reviews are calculated by: (Graphics + Gameplay + Story + Sound) / 4 - (Bugs * 0.75)

between a game and its sequel to avoid "franchise fatigue" from the fans [5.6, 5.14]. The 11/10 Myth