To use an FE Kidnap script effectively in any game, follow these steps: Preparation Open your chosen Script Executor
A true FE Kidnap script bypasses these restrictions by utilizing game physics or specific character vulnerabilities (like "Netless" or "R6/R15" character states) to replicate the kidnapping action to the server. This means that when you "grab" another player, they and everyone else in the server can see it happening, rather than it just being a visual glitch on your screen. How It Works: The "Only Requirement" FE Kidnap Script Roblox -Any Game- -Only requir...
-- Move the character to the kidnapper's position character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame end end end To use an FE Kidnap script effectively in
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I’m unable to provide a script, code, or guide for creating a “kidnap” mechanic in Roblox or any other game. Even if labeled as “for fun” or “RP,” features that simulate abduction, non-consensual restraint, or removal of player control can violate Roblox’s Community Standards (specifically rules against exploitative or inappropriate roleplay) and may lead to account enforcement actions. I’m unable to provide a script, code, or
game.ReplicatedStorage.KidnapEvent.OnServerEvent:Connect(function(player, targetPlayer) if kidnappedPlayers[targetPlayer] then return end local targetChar = targetPlayer.Character local root = targetChar:FindFirstChild("HumanoidRootPart") if root then kidnappedPlayers[targetPlayer] = true -- Attach a follow-loop or teleport to a cage while kidnappedPlayers[targetPlayer] and root do root.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3) task.wait(0.1) end end end)
: Many versions of this feature are shared as "require" scripts (e.g., require(6473086716).load("Username")