Opengl Es 31 Android Top (PRO ★)
flips the script. A compute shader performs frustum/occlusion culling on the GPU, writes draw parameters to a buffer, and then executes glDrawElementsIndirect .
Better: Check EGL_EXT_create_context_es3_profile or query after context creation. opengl es 31 android top
Do not share SSBOs or Vertex buffers across threads without fences. Use glFenceSync and glClientWaitSync to avoid "threading hell" crashes on Mali drivers. flips the script

