. Released in December 2000 by and Eidos Interactive , it was a pioneer in the tactical shooter genre.
By 2003, Project I.G.I. 2: Covert Strike refined the formula but suffered from rushed deadlines. The publisher, Codemasters, allegedly shelved the franchise indefinitely. However, according to ex-staffer (pseudonym for archival interviews), a small "skunkworks" team remained. PROJECT.IGI-DEViANCE
This paper is a community resource. PROJECT.IGI-DEViANCE is not affiliated with Innerloop Studios or Eidos Interactive. For latest updates, visit the mod’s official ModDB page. 2: Covert Strike refined the formula but suffered
In the pantheon of classic PC gaming, few titles hold a candle to the gritty, unforgiving realism of Project I.G.I.: I’m Going In . Released in 2000 by Innerloop Studios and published by Eidos Interactive, the game was a paradox: revolutionary in its scope (huge open levels, realistic ballistics) yet brutally flawed (no saving mid-mission, laughably bad enemy AI). This paper is a community resource