: Grants a free Ward almost every other turn when standing near summons.
Flooding the board with low-HP, specialized drones.
Furthermore, your level 9 card, Hive Mind , changes the rules entirely. It allows you to redirect any damage dealt to you to any adjacent summon. You become functionally immortal as long as your swarm exists. This enables degenerate strategies: stand in a door, let enemies attack you, watch your Broodlings die in your place, then spawn more Broodlings next turn. The enemy cannot make progress.
. It is a machine piloted by a swarm of insects that functions as a highly adaptable summoner. Unlike standard summoner classes, the H.I.V.E. does not just throw disposable units onto the board; it effectively is its summons, treating them as an elite strike team that can also be used to change the character's own functional "Mode".
You rarely summon. Instead, you use the Hive’s non-summon abilities to curse the monster deck and poison the battlefield.
In the frozen, unforgiving landscape of Frosthaven , survival is a team sport. Yet, among the mercenaries huddled around the outpost’s fire, one class does not fight with you so much as it fights through you. The is not a traditional summoner; it is a battlefield architect, a master of delayed gratification, and arguably the most cognitively demanding class in the game. To master the Hive is to abandon the illusion of direct control and embrace the art of ecological warfare. This essay will dissect the Hive’s core mechanics, explore its viable builds, and provide strategic doctrine for turning a swarm of insects into a gristmill of Frosthaven’s monsters.

