| Game Title | Gamepass Tools Unlocked | Stability after update | |------------|------------------------|------------------------| | | Dark Blade, Fruit Storage | 92% | | Pet Simulator 99 | Auto Farm, Hoverboard | 88% | | Arsenal | Golden Gun, Announcer | 79% | | Murder Mystery 2 | Elite Knife Pack | 85% | | Tower Defense Simulator | Accelerator, Turret | 91% |
-- Use pcall to safely check ownership (prevents script breaking if API fails) local success, result = pcall(function() return MarketplaceService:UserOwnsGamePassAsync(player.UserId, GamePassId) end) op gamepass tools giver script works in upd
When a developer releases an update that "patches" these scripts, they usually implement one of the following: | Game Title | Gamepass Tools Unlocked |
-- Give the tool if they own it and don't already have it if hasPass then if not character:FindFirstChild(ToolName) and not player.Backpack:FindFirstChild(ToolName) then local clone = toolToGive:Clone() clone.Parent = player.Backpack end else -- Optional: Prompt purchase if they don't own it -- MarketplaceService:PromptGamePassPurchase(player, GamePassId) end GamePassId) end If you want
If you want, I can: