Resolved issues regarding collision detection on certain stage slopes and soft-locks during boss transitions. The "excessm" Aesthetic
of the game's description, it usually follows a young swordsman (the "shota" protagonist) navigating various stages and defeating enemies using rhythmic or skill-based swordplay.
If you are reading this, you have likely already been slaughtered by the first Ogre-monk. Here is a tactical breakdown for the excessm difficulty.