While Uncopylocked scripts can significantly enhance gameplay, there are risks involved:
-- Server: onClaimHoney remote Remotes.ClaimHoney.OnServerEvent:Connect(function(player, fieldId, claimedAmount) if type(claimedAmount) ~= "number" or claimedAmount < 0 then return end local expectedMax = calculateMaxForPlayer(player, fieldId) local safeAmount = math.min(claimedAmount, expectedMax) playerStats:addHoney(safeAmount) end) bee swarm simulator uncopylocked with scripts top
While exploring uncopylocked games is a great way to learn, it is important to navigate this space safely. fieldId) local safeAmount = math.min(claimedAmount